If nobody knows how to import the track-file into 3ds Max, look at 3dmaxforum.de ...
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... a program that transform the file from no limits to 3ds ...
There basically are two ways:
- Use the old (NL 1.3) Terraformer, to export the track as box object. this would at least help you to check thins like clearance for tunnels and terrain. However, with this method the tack is unbanked, and no spline path representing the actual track can be obtained. The "old Terraformer" can be downloaded here:nolimitsdevcenter.net toolbox
- Use the licenced version of the NL Construction Kit from Gravimetric Studios to export your track (plus some more options). This program is not for sale anymore, so in case you do not have the licenced version, better seek some co-production or help from someone legally owning it.
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